Misc Projects
360 Renders, Virtual Bays, Personal Projects, Animation & Motion Graphics
It's true that some of the work showcased in my portfolio is older, created during a period of significant growth and experimentation in my career. While these pieces hold sentimental value and demonstrate foundational skills, they don't fully represent my current capabilities.
Unfortunately, due to non-disclosure agreements, I'm unable to publicly display some of my more recent and innovative projects. However, I'm eager to share that my current focus is on Unreal Engine and VR game art and development. I'm particularly excited by the possibilities presented by VR hand and eye tracking, and I believe Unreal Engine 5 provides the ideal platform to bring my game-changing ideas to life.
Virtual Sets Created CGI
These virtual sets, meticulously modeled in Maya and rendered with V-RAY, are precise replicas of the THS Studio bays, built to scale based on on-site measurements. The goal was to develop prefabricated, modular sets for clients, streamlining the production process and minimizing internal overhead costs. This approach allowed for greater efficiency and resource allocation.
Personal Project
This scene was built from the ground up in 3DS Max, leveraging the power of iToo Forestpack Pro and Railclone for efficient scattering and replication, and rendered with V-RAY for photorealistic results.


Beauty Pass

Reflection Pass

Clown Pass

AO Pass

Alpha Pass

Refraction Pass

GI Pass

Lighting Pass

Specular Pass

The Jewelry Box
Tribute to Eames
CGI by: Mia Smoak
Conceptual Design by: Mark Wagoner
Ode Modern Design
CGI by: Mia Smoak
Conceptual Design by: Jolene Mallen
Creating an internal asset library
Recognizing the need for an efficient asset library to streamline production and foster collaboration between designers and 3D artists, I spearheaded the development of a comprehensive library during my time at THS Creative. After extensive research and testing, I implemented Connector 3D, finding it to be a valuable tool for Maya users. However, I discovered that Connector 3D truly shines when integrated with 3DS Max, offering even greater power and flexibility.
These virtual sets, organized within Connector 3D, facilitate seamless collaboration between designers and CGI artists.
Initially, I created PBR-based 3D assets for CGI work via the Connector app, both through scanning and manual modeling. However, this proved inefficient. To optimize the workflow, I transitioned to purchasing assets in bulk and organizing them within Connector.
To enhance workflow efficiency, I incorporated IBL (Image-based Lighting) options using EXR or HDRI files into the asset library. This proved particularly valuable for projects where utilizing a physical sun and sky setup was inefficient. This addition fostered closer collaboration between CGI artists and lighting specialists.
To enable rapid customization of virtual sets, I developed a system of modular walls designed for simple drag-and-drop implementation.
The library was further expanded to include not only textures and prefab materials but also VRSCANS for use in applicable projects.
Animations
This project, completed as part of my Full Sail University portfolio, showcases my skills in motion tracking, compositing, and basic video editing.
This 3DTI logo project, featuring the Warner Brothers logo, was an assignment I completed in 2012.
This 360-bay presentation animation, created as an internal draft for our company, aimed to showcase our unique capabilities in large-scale photography and scanning. The goal was to provide clients with a clear and concise understanding of our approach and its benefits.
This simple character walk cycle animation was a project I completed for an assignment at Full Sail University.